After adding another sprite to the project, the bug was gone. I think the shader has some calculation problems - I guess, it works incorrectly when it takes a sprite from the game's texture sheet if processing the numbers of the texture's size can't give integer or something.
BoroB
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A member registered Feb 08, 2018
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Shaun's Colour Dissolve Shader comments · Replied to BoroB in Shaun's Colour Dissolve Shader comments